1.May wake the person up whose sleeping next to you.
2.May confuse elderly lecturers who are confused by modern technology.
3.Could inadvertently detonate a nuclear bomb.
4.You may really like your ringtone and would prefer not to answer.
5.You may have a really bad ringtone and don't want to be seen to answer the phone.
6.You will probably be forced to write about answering a phone in class in the near future because the teacher couldn't think of anything else for a blog to be about.
7. May cause global warming.
8. could be a prank call.
9. could be a wrong number.
10.according to chaos theory it could cause a hurricane in tokyo that would be bad.
Friday, 14 March 2008
Friday, 29 February 2008
Facebook review
Reviewage of facebook applications
1. PetrolHead- seems quite fun but I always seem to lose which makes the application evil, also its really unrealistic. With really slow cars in the same categories as much faster cars.
2. Poker- Multiplayer only is a huge disadvantage.
3. Air Hockey- really good even though it’s just an advanced version of pong. The final level can be a bit annoying because it gets incredibly difficult. Plus it’s kind of short with only three levels of difficulty. Plus the scoring system is pretty confusing as it doesn’t tell you how its scoring system works.
4. Table tennis-ridiculously difficult it is impossible to beat the computer, plus the controls are less than perfect. One of the most difficult games I’ve ever played almost as evil as r-type and contra 3.
5. Endless Movie Quiz- I guess a negative could be that it is endless. Also the fact that it doesn’t recognise which questions that the user has already answered is a problem as it can become tiring repeatedly answering the same question over and over again. It’s also a bit glitchy as sometimes it doesn’t recognise that you’ve answered a question. Another problem is that it sometimes doesn’t tell you if the answer is correct. One of the advantages is the addictiveness of it all. On the negative side of things some of the questions are made too easy by photos of the actors giving away the answer. Another problem is the scoring system, you don’t score extra points for having a run of correct answers.
6. SuperPoke-Good for a laugh
7. Heroes Ability-utterly pointless.
8.Owned- Mazz owns everyone, the world must implode. Yeah funny but encourages slavery.
9.Tetris-Is tetris but its a dodgy flash version.
1. PetrolHead- seems quite fun but I always seem to lose which makes the application evil, also its really unrealistic. With really slow cars in the same categories as much faster cars.
2. Poker- Multiplayer only is a huge disadvantage.
3. Air Hockey- really good even though it’s just an advanced version of pong. The final level can be a bit annoying because it gets incredibly difficult. Plus it’s kind of short with only three levels of difficulty. Plus the scoring system is pretty confusing as it doesn’t tell you how its scoring system works.
4. Table tennis-ridiculously difficult it is impossible to beat the computer, plus the controls are less than perfect. One of the most difficult games I’ve ever played almost as evil as r-type and contra 3.
5. Endless Movie Quiz- I guess a negative could be that it is endless. Also the fact that it doesn’t recognise which questions that the user has already answered is a problem as it can become tiring repeatedly answering the same question over and over again. It’s also a bit glitchy as sometimes it doesn’t recognise that you’ve answered a question. Another problem is that it sometimes doesn’t tell you if the answer is correct. One of the advantages is the addictiveness of it all. On the negative side of things some of the questions are made too easy by photos of the actors giving away the answer. Another problem is the scoring system, you don’t score extra points for having a run of correct answers.
6. SuperPoke-Good for a laugh
7. Heroes Ability-utterly pointless.
8.Owned- Mazz owns everyone, the world must implode. Yeah funny but encourages slavery.
9.Tetris-Is tetris but its a dodgy flash version.
Friday, 22 February 2008
Superhero film: the invisible man
Today we had to create video and stills based on a theme of superheroes. We did by creating the invisible man. We created three different scenes where we recorded, paused then recorded again to give the impression of the hero disappearing. The first scene was the hero appearing then breaking a villains neck. The second scene we created was a chase scene where the hero vanishes. The final scene is of the hero evading an enemy by disappearing and reappearing.
I was mainly the person who came up with the ideas but I also appear in the first scene we shot where I have my neck broken. We also experimented with trying to create a blur effect using multiple stills but it didn't have the effect we were hoping for due to the camera not being able to take the number of photos required in quick succession.
I was mainly the person who came up with the ideas but I also appear in the first scene we shot where I have my neck broken. We also experimented with trying to create a blur effect using multiple stills but it didn't have the effect we were hoping for due to the camera not being able to take the number of photos required in quick succession.
Friday, 15 February 2008
photoshop ethics lesson
Friday, 8 February 2008
Photoday
Mamas is closed only to be reopened by the brothers of booze, quality takes a nose dive. Wilson cried.
we went to pub, played snooker and table football. photographed subway. faked a murder which involved a crazy person throwing someone off the top floor of gree, faked witnessing a murder.
Attempted to recreate a scene from the matrix with mixed results(it didn't work out well). It all went well until we realised that two guys moving around slowly with cheap cameras is not the way the wachowski brothers created the bullet time effect. Alse it might of helped if we didn't have spectators in shot.
The End.
Attempted to recreate a scene from the matrix with mixed results(it didn't work out well). It all went well until we realised that two guys moving around slowly with cheap cameras is not the way the wachowski brothers created the bullet time effect. Alse it might of helped if we didn't have spectators in shot.
The End.
Friday, 1 February 2008
Jump Ultimate Stars review
‘Jump! Ultimate Stars’ (JUS) is a dream come true for anime lovers everywhere. It basically brings together a vast number of franchises that originated in the Japanese magazine Shonen Jump and puts them all in one game. In simple terms ‘Jump! Ultimate Stars’ is the DS’s ‘Super Smash Bros Melee’ but instead of Nintendo characters you get to choose characters from animes such as Dragon ball, Naruto and Bleach. JUS is the sequel to the top selling import game Jump Superstars. JUS takes everything Jump superstars did and adds more in everyway. The main criticisms of Jump Superstars were that most of the arenas were a bit boring and the way that you had to unlock characters was unnecessarily complex. These faults have been rectified in the sequel.
The first thing that someone notices when they start playing Jump Ultimate Stars is the language barrier, JUS is a Japanese game, and it will never be released in the UK or the US for that matter. The game has over 20 animes represented within it, this game can only be sold in Asia due to different companies owning the rights to different franchises. Just think of how difficult it is for Nintendo to get Goldeneye on the virtual console now multiply the difficulty ten fold. If you are not prepared to consult Gamefaqs for help, you should probably leave this review right about now. The reason for this is that the main single player mode is mission based and all the objectives are in Japanese.Jump Ultimate stars has a way of selecting characters that’s quite unique to the series, before a player can enter a battle they must first create a deck. To do this they need to select Koma (the Japanese word for panel) and fit them into a 4x5 grid. Each Koma represents a character, Koma come in three types. The first type is Help Koma they take up one block of grid space and increase battle characters abilities, these range from resistance to status effects to an extra jump. The second types of Koma are support characters, these take up two to three blocks of space. These koma can be activated in battle to summon a specific character and perform a special ability that will usually damage the enemy or heal your character depending on which support is used. The third and final types of Koma are Battle characters these are characters that will be controlled for the majority of time and they take up 4+ blocks of space. The battles in ‘Jump Ultimate Stars’ take place on the top screen, the game usually involves four characters, fighting it out in a smash brosesque fashion. The deck that the player created earlier will appear on the bottom screen, this allows for canging characters just by touching the screen. The developers understood this could become unintuitive if the player had to keep look at the bottom screen so they have included the option to set shortcuts to different Koma through use of the L and R buttons, this is especially useful when it comes to the activation of relatively small support Koma. The main difference between this and ‘Smash bros.’ is that there are more ways to win. In Jump Ultimate Stars the characters have HP so they can be KO’d by depleting that or they can be knocked out of the arena. There are also status effects to worry about such as confuse which reverse the controls on the d-pad or poison which slowly decreases a characters HP. Another factor to consider is that there are three types of character in this game knowledge, power and laughter. Laughter does more damage to power, power does more damage to knowledge and knowledge does more damage to laughter. Jump Ultimate Stars has a lot of depth in the battle system it employs far more than Smash Bros. melee.
The main single player mode is called the J-Universe and it’s basically the games story mode. This is where a large number of the games characters can be unlocked. It starts off with a quick tutorial on how to play, once you’ve learnt how to throw a punch and unleash a special move you will be transported to one of many J-galaxies (groups of planets, each planet represents a different anime). Each of the planets has different missions revolving around a different anime for example one of the missions on the dragon ball planet is to collect all the dragon balls and another is to KO all opponents. When a planet is selected for the first time a short opening sequence will appear in the form of some comic book styled scenes from the anime chosen. Generally the missions revolve around collecting something, knocking someone out or surviving. These missions have a main objective and 4 or 5 secondary objectives, completing the primary objective allows the player to move onto the next mission but completing the secondary objectives leads to more characters and gems(JUS currency) being unlocked.
I can’t really comment on this games story as I’m still not entirely sure what the hell was going on even after finishing the J-universe, all I know is that an evil professor did something evil and it’s your job to save the day.New characters are unlocked using the J-universe mode but they are evolved using another mode called J-evolution. In this mode the player gets to acquire upgraded versions of a character. All the characters in this game are unlocked as just help koma from this stage some can become support characters and others can become battle characters. This is done by buying new Koma using gems obtained from defeating opponents. This is not the only purpose of J-evolution however as there are some secret planets in J-universe which can only be obtained after upgrading a character in J-evolution.
The other big attraction this game has is the large number of multiplayer features. It includes DS download play which is its weakest multiplayer component so I’ll get that over with first. DS download play allows you to play with up to 4-players but it gives all players preset decks and there not very good decks. Jump Ultimate Stars has however one of the best online components of any DS game. It’s got what DS owners have come to expect a worldwide match finder and friend battle. It also has voice chat before battles and the ability to store decks that rivals were using. The best option is friend battles as you can set out rules before as like most online games there are people who abuse certain cheap techniques.
Jump Ultimate Stars graphics aren’t showstoppers but they get the job done. They are all well designed 2d sprites and the amount of action that occurs on screen at once is at times amazing. The price of all this action is some lag from time to time. This can be annoying in a four way online battle at times but its not game ruining. The levels are well designed but the backgrounds could be of a higher quality. They look nice but there is not much going on. The music does the job but isn’t very memorable and after 36 hours It does start to get a bit annoying. Apart from that this is a near perfect game and there’s unlikely to be a better game of this type to appear on DS unless a sequel appears on the horizon. If your going to import just one game make it this one.
The first thing that someone notices when they start playing Jump Ultimate Stars is the language barrier, JUS is a Japanese game, and it will never be released in the UK or the US for that matter. The game has over 20 animes represented within it, this game can only be sold in Asia due to different companies owning the rights to different franchises. Just think of how difficult it is for Nintendo to get Goldeneye on the virtual console now multiply the difficulty ten fold. If you are not prepared to consult Gamefaqs for help, you should probably leave this review right about now. The reason for this is that the main single player mode is mission based and all the objectives are in Japanese.Jump Ultimate stars has a way of selecting characters that’s quite unique to the series, before a player can enter a battle they must first create a deck. To do this they need to select Koma (the Japanese word for panel) and fit them into a 4x5 grid. Each Koma represents a character, Koma come in three types. The first type is Help Koma they take up one block of grid space and increase battle characters abilities, these range from resistance to status effects to an extra jump. The second types of Koma are support characters, these take up two to three blocks of space. These koma can be activated in battle to summon a specific character and perform a special ability that will usually damage the enemy or heal your character depending on which support is used. The third and final types of Koma are Battle characters these are characters that will be controlled for the majority of time and they take up 4+ blocks of space. The battles in ‘Jump Ultimate Stars’ take place on the top screen, the game usually involves four characters, fighting it out in a smash brosesque fashion. The deck that the player created earlier will appear on the bottom screen, this allows for canging characters just by touching the screen. The developers understood this could become unintuitive if the player had to keep look at the bottom screen so they have included the option to set shortcuts to different Koma through use of the L and R buttons, this is especially useful when it comes to the activation of relatively small support Koma. The main difference between this and ‘Smash bros.’ is that there are more ways to win. In Jump Ultimate Stars the characters have HP so they can be KO’d by depleting that or they can be knocked out of the arena. There are also status effects to worry about such as confuse which reverse the controls on the d-pad or poison which slowly decreases a characters HP. Another factor to consider is that there are three types of character in this game knowledge, power and laughter. Laughter does more damage to power, power does more damage to knowledge and knowledge does more damage to laughter. Jump Ultimate Stars has a lot of depth in the battle system it employs far more than Smash Bros. melee.
The main single player mode is called the J-Universe and it’s basically the games story mode. This is where a large number of the games characters can be unlocked. It starts off with a quick tutorial on how to play, once you’ve learnt how to throw a punch and unleash a special move you will be transported to one of many J-galaxies (groups of planets, each planet represents a different anime). Each of the planets has different missions revolving around a different anime for example one of the missions on the dragon ball planet is to collect all the dragon balls and another is to KO all opponents. When a planet is selected for the first time a short opening sequence will appear in the form of some comic book styled scenes from the anime chosen. Generally the missions revolve around collecting something, knocking someone out or surviving. These missions have a main objective and 4 or 5 secondary objectives, completing the primary objective allows the player to move onto the next mission but completing the secondary objectives leads to more characters and gems(JUS currency) being unlocked.
I can’t really comment on this games story as I’m still not entirely sure what the hell was going on even after finishing the J-universe, all I know is that an evil professor did something evil and it’s your job to save the day.New characters are unlocked using the J-universe mode but they are evolved using another mode called J-evolution. In this mode the player gets to acquire upgraded versions of a character. All the characters in this game are unlocked as just help koma from this stage some can become support characters and others can become battle characters. This is done by buying new Koma using gems obtained from defeating opponents. This is not the only purpose of J-evolution however as there are some secret planets in J-universe which can only be obtained after upgrading a character in J-evolution.
The other big attraction this game has is the large number of multiplayer features. It includes DS download play which is its weakest multiplayer component so I’ll get that over with first. DS download play allows you to play with up to 4-players but it gives all players preset decks and there not very good decks. Jump Ultimate Stars has however one of the best online components of any DS game. It’s got what DS owners have come to expect a worldwide match finder and friend battle. It also has voice chat before battles and the ability to store decks that rivals were using. The best option is friend battles as you can set out rules before as like most online games there are people who abuse certain cheap techniques.
Jump Ultimate Stars graphics aren’t showstoppers but they get the job done. They are all well designed 2d sprites and the amount of action that occurs on screen at once is at times amazing. The price of all this action is some lag from time to time. This can be annoying in a four way online battle at times but its not game ruining. The levels are well designed but the backgrounds could be of a higher quality. They look nice but there is not much going on. The music does the job but isn’t very memorable and after 36 hours It does start to get a bit annoying. Apart from that this is a near perfect game and there’s unlikely to be a better game of this type to appear on DS unless a sequel appears on the horizon. If your going to import just one game make it this one.
Friday, 25 January 2008
Killer7 review
With Capcom releasing the amazing Resident Evil 4, Grasshopper manufactures on rails first person shooter was overlooked by many people. This is a shame as it is truly original and must be played at least once by every gamer. It was directed by the innovative Suda51 who has also helped produce Contact for DS and No more heroes for Wii.
The game uses stylish cel shaded visuals which were designed before the actual core gameplay was actually considered. The graphics are truly amazing; it makes you feel like your playing in a work of art. For cutscenes there are two different styles used, the first uses the in game graphics and the second style is done in a Japanese anime style. There is a lot of Gore in this game and it’s all incredibly over the top. These factors add up to an all new original visual style for a computer game that is truly wonderful to behold.
The gameplay itself is quite simple but gets quite addictive. You push the A button to move forward and the B button to turn around (That’s movement sorted, I know it seems basic but gameplay is sacrificed to give the player a visual treat). The game is played out on rails in 3rd person until you encounter an enemy then you switch into 1st person. When you enter a room with enemies you'll here a sinister laugh. To Defeat the enemies in killer 7 you will have to scan them and then hit a weak point. If you hit them in this critical hit spot, they will explode in a shower of blood. This blood can then be used to upgrade characters abilities.
Now I get to one of Killer 7's biggest selling points the story. It is a truly amazing one, if a little bit difficult to understand. The game is set in the near future where terrorism has been eliminated. All the nuclear weapons in the world have been destroyed by launching them into space in a huge fireworks display. After the celebrations a new form of terrorism appears called heaven smile led by a mysterious leader by the name of Kun Lan. The Killer 7 are called in (they are a group of assassins hired by the government on a regular basis). The story seems quite simple but as each mission enfolds you learn more about the group of assassins and all is not as it seems.
Another point that will draw the player’s attention is the soundtrack to this game. The creepy laugh that appears when a heaven smile is a room really adds to the atmosphere. The voiceovers for the killer 7 themselves are brilliantly done with each of them being incredibly unique. Add to this some exciting and original background music and grasshopper have created one of the best soundtracks in any game.
The game isn't perfect though, the way the game plays leads to a few problems, for example it’s difficult to get away from enemies and the inability to shoot while moving can be annoying. Also some of the voiceovers particularly a character named Iwazaru begins to grate. Also at some points it’s hard to understand what you have to do but if you forgive some of its faults this is a great game that deserves recognition.
If you stick with this game all the way through and actual understand the story you will enjoy an amazing game. It also has one of the biggest twists in a plot ever seen in a computer game. The visual style linked with the mature story mean this is a game only for adults. If your looking for a game with a simple story like Resident Evil or Devil May cry, your probably looking in the wrong place but if you want a complicated and intriguing storyline with mature themes you should give killer 7 a chance.
The game uses stylish cel shaded visuals which were designed before the actual core gameplay was actually considered. The graphics are truly amazing; it makes you feel like your playing in a work of art. For cutscenes there are two different styles used, the first uses the in game graphics and the second style is done in a Japanese anime style. There is a lot of Gore in this game and it’s all incredibly over the top. These factors add up to an all new original visual style for a computer game that is truly wonderful to behold.
The gameplay itself is quite simple but gets quite addictive. You push the A button to move forward and the B button to turn around (That’s movement sorted, I know it seems basic but gameplay is sacrificed to give the player a visual treat). The game is played out on rails in 3rd person until you encounter an enemy then you switch into 1st person. When you enter a room with enemies you'll here a sinister laugh. To Defeat the enemies in killer 7 you will have to scan them and then hit a weak point. If you hit them in this critical hit spot, they will explode in a shower of blood. This blood can then be used to upgrade characters abilities.
Now I get to one of Killer 7's biggest selling points the story. It is a truly amazing one, if a little bit difficult to understand. The game is set in the near future where terrorism has been eliminated. All the nuclear weapons in the world have been destroyed by launching them into space in a huge fireworks display. After the celebrations a new form of terrorism appears called heaven smile led by a mysterious leader by the name of Kun Lan. The Killer 7 are called in (they are a group of assassins hired by the government on a regular basis). The story seems quite simple but as each mission enfolds you learn more about the group of assassins and all is not as it seems.
Another point that will draw the player’s attention is the soundtrack to this game. The creepy laugh that appears when a heaven smile is a room really adds to the atmosphere. The voiceovers for the killer 7 themselves are brilliantly done with each of them being incredibly unique. Add to this some exciting and original background music and grasshopper have created one of the best soundtracks in any game.
The game isn't perfect though, the way the game plays leads to a few problems, for example it’s difficult to get away from enemies and the inability to shoot while moving can be annoying. Also some of the voiceovers particularly a character named Iwazaru begins to grate. Also at some points it’s hard to understand what you have to do but if you forgive some of its faults this is a great game that deserves recognition.
If you stick with this game all the way through and actual understand the story you will enjoy an amazing game. It also has one of the biggest twists in a plot ever seen in a computer game. The visual style linked with the mature story mean this is a game only for adults. If your looking for a game with a simple story like Resident Evil or Devil May cry, your probably looking in the wrong place but if you want a complicated and intriguing storyline with mature themes you should give killer 7 a chance.
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